dc.contributor.author |
Stevens-Baier, Dustin |
en |
dc.date.accessioned |
2009-05-20T18:15:58Z |
en |
dc.date.available |
2009-05-20T18:15:58Z |
en |
dc.date.copyright |
2008 |
en |
dc.date.issued |
2008-12 |
en |
dc.identifier.uri |
http://hdl.handle.net/10139/627 |
en |
dc.description.abstract |
Artificial Intelligence in Computer Games is a rapidly growing
field. The thesis presents a flexible Artificial Intelligence API.
This API allows developers to setup Artificial Intelligence quickly
and cleanly. The API is integrated into the Torque Game Engine,
and is tested by setting up a blackboard system and a Genetic
Algorithm. Furthermore the Genetic Algorithm is tested using
both single agents and teams of agents. |
en |
dc.language.iso |
en_US |
en |
dc.rights |
All rights reserved to author and California State University Channel Islands |
en |
dc.subject |
Artificial intelligence setup |
en |
dc.subject |
Genetic algorithm |
en |
dc.subject |
Computer Science thesis |
en |
dc.title |
Flexible Artificial Intelligence API For Torque Game Engine |
en |
dc.type |
Thesis |
en |