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dc.contributor.author Stevens-Baier, Dustin en
dc.date.accessioned 2009-05-20T18:15:58Z en
dc.date.available 2009-05-20T18:15:58Z en
dc.date.copyright 2008 en
dc.date.issued 2008-12 en
dc.identifier.uri http://hdl.handle.net/10139/627 en
dc.description.abstract Artificial Intelligence in Computer Games is a rapidly growing field. The thesis presents a flexible Artificial Intelligence API. This API allows developers to setup Artificial Intelligence quickly and cleanly. The API is integrated into the Torque Game Engine, and is tested by setting up a blackboard system and a Genetic Algorithm. Furthermore the Genetic Algorithm is tested using both single agents and teams of agents. en
dc.language.iso en_US en
dc.rights All rights reserved to author and California State University Channel Islands en
dc.subject Artificial intelligence setup en
dc.subject Genetic algorithm en
dc.subject Computer Science thesis en
dc.title Flexible Artificial Intelligence API For Torque Game Engine en
dc.type Thesis en


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