Show simple item record

dc.contributor.author Stevens-Baier, Dustin
dc.date.accessioned 2009-05-20T18:15:58Z
dc.date.available 2009-05-20T18:15:58Z
dc.date.copyright 2008
dc.date.issued 2008-12
dc.identifier.uri http://hdl.handle.net/10139/627
dc.description.abstract Artificial Intelligence in Computer Games is a rapidly growing field. The thesis presents a flexible Artificial Intelligence API. This API allows developers to setup Artificial Intelligence quickly and cleanly. The API is integrated into the Torque Game Engine, and is tested by setting up a blackboard system and a Genetic Algorithm. Furthermore the Genetic Algorithm is tested using both single agents and teams of agents. en_US
dc.language.iso en_US en_US
dc.rights All rights reserved to author and California State University Channel Islands
dc.subject Artificial intelligence setup en_US
dc.subject Genetic algorithm en_US
dc.subject Computer Science thesis en_US
dc.title Flexible Artificial Intelligence API For Torque Game Engine en_US
dc.type Thesis en_US

Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace

My Account

RSS Feeds